This was the game we developed for Game Design Studio 1. We presented this project at the 2023 UTS Games Showcase!, and even won the MSI Creativity Award!
We also showcased this game at the SXSW Sydney Student Games Showcase in 2023!
The game is a top-down rogue-lite where your health is your currency. Steal health from your enemies by attacking, and use that health to buy upgrades. But be careful, the enemies can steal health back from you!
It was an absolute honour to work on this game, especially with it being the first project where we developed it akin to how games are developed within the industry.
My main roles were SCRUM Master, project management, and design/concept, however I did also assist with programming and other aspects alongside the team.
You can check out and play the game on the itch.io page here.
A game developed as part of 2022's Playmakers Dev Team, you control Schnoz Swanson and sneeze around in this platforming puzzle game!
I contributed in the main design and marketing for the project; as well as helping to introduce the game's concepts alongside my friend, Jade Barton, at the start of development.
The game can be downloaded here, or see the demo trailer here, with full controller support available! :)
Star Drive is the group I was a part of for Interaction Design Studio, a subject where you develop a solution to a project brief, and are given full control as a group to pursue, test and design that solution.
To meet the project brief of using GenAI with an existing application, we developed SAGE, a progressive web app designed to support and assist Dungeon Masters (DM's) in their session preparation, freeing them to engage in the creative process by creating content tailored specifically to what the Dungeon Master wants, without the need to put in a lot of effort.
We received full marks for the project as a team, where I focused on various areas of the project using my experience as a DM and designer.
You can find the MVP video of the project here.
I have tutored 'Game Design Methodologies' (renamed from Introduction to Computer Game Design), where I made 'Epic Detective Game' for our group project!
As well, I have tutored Introduction to Computer Game Development, where Unity is taught, and Game Design Studio 1, where 3rd-year games dev students put all their skills in a big project, where I made 'Blood Debt' as a student!
I am known to be a super helpful tutor, providing needed help and always ensuring a great learning environment. I plan to teach more subjects going into the future, building my career in research and education! :)
Furthermore, I am also a Student Ambassador at UTS where I assist in different events for prospective high school students, and first-year uni students.
More information on both tutoring and Student Ambassador work can be found on my Linkedin profile.
You may be thinking, "Hold on, why does a tabletop game relate to your skills?" Well, let me explain.
'Dungeons & Dragons' is a tabletop role-playing game where players take up the role of their own character, and roleplay according to the world/rules set by the Dungeon Master, or DM for short.
Think of the DM as the 'game', where the player's actions and choices influence the story and everything relating to it. I've been a DM for my own homebrew campaigns; stories that I have made up myself with no official book/guide.
It highlights my game design, storytelling and communication skills, as well as a strong ability to adapt, with my stories having a large reach in terms of themes and creativity.
My personal favourite was an 80's inspired spy-thriller where the players were contract agents set in a fantasy world akin to the standard D&D world.
If you want to learn more about this, and how it relates further to my skills, just ask! Whether or not you know the details of the game, I can communicate it easily! :)